Tuesday, December 9, 2008

xBox Education & PlayStation Process Enhancement

Futurist and technology guru Dan Burres once observed that to play the average video game such as Halo or Sonic the Hedgehog, a child must learn and master no less than 70 new rules or skills. These 70 skills do not increase the players likelihood of success in the game, rather these 70 skills are the bare minimum to negotiate the first level of the game.

Dan also noted that in this virtual reality or immersion simulation environment, the child is monitoring no fewer than 100 individual incoming streams of data from 360 degrees in all three planes of three-dimensional space (X, Y, and Z axis). In addition, the most recent generations of these game systems provide text, audio, and video conferencing, allowing players to collaborate in real time with individuals not only within their country but across the internet in other countries.

These collaborations are not bounded by language differences. As a result, to work collaboratively within a given group and have that group work collaboratively against other groups, the players must learn a new language either one unique to the game or one utilized in common by all players within their team.

xBox Education:

But what does this have to do with education or business process enhancement?

What would happen if the much ballyhooed No Child Left Behind curriculum handed over to video game programmers and utilized as the rules, processes and systems of a series of role playing adventure video games?

What if the same level of mastery of scholastic skills were required achieve success within the various levels of these games?

It is estimated that the entire K through 8 educational curriculum would be learned and mastered within a short two and a half years!

Further, the remaining four years of high school would be completed within 18 months. Given that this sophistication of video games require a certain level reading and fine motor skills, students would not be ready to begin such a program until age seven or eight (third grade). These students would therefore complete high school by the end of seventh grade.

Military and civilian applications of immersion simulation and virtual reality training have found that application and retention of information and skills learned maintain greater than 90% recall and greater than 90% proficiency in real world application. This means that students learning in an immersion simulation / virtual reality environment would not only master their K through 12 education, but would recall it with over 90% accuracy and apply it with over 90% proficiency. This exceeds even the best educational programs anywhere in the world by over a two to one margin.

Given this level of retention and proficiency, these seventh graders would be able to augment their education with the first two years of college (Liberal Arts studies) which they would again complete within a year. A well-rounded education could be further augmented with Music and Literature, which of course would be part of the immersion simulation rather than separate courses, lending little or no additional time to the program.

In such a technology augmented education, by the time an average child graduates from middle school and enter their adolescent years, they would have completed the equivalent of two years of college in a Liberal Arts program, again with a mastery level greater than 90% or in collegiate terms, a Magna Cum Laude level of expertise.

Toaster or Technology:

The problem with the application of such a model within our current educational system is that for a preadolescent or adolescent, the xBox 360, PlayStation 3, or similar device is not technology, rather it is a tool not unlike a toaster. To those of us who provide education, either in the postgraduate or in the secondary school environment however, this self same device still represents significant technology with cutting edge graphics and blazing speed. For those of us raised in the Pong and Atari generation, the xBox 360 and PlayStation 3 were not only unimaginable, but had they existed in our adolescence, they would have cost tens of millions of dollars and been referred to as super computers.

The cultural clash between todays educators and the educational technology represented by the xBox 360 and PlayStation 3 is a chasm almost too wide to forge.

Business Can Lead the Way:
Perhaps the trickle down of effect would be more readily accepted. Instead of revamping the modern classroom into an educational video arcade, what would happen if currently available technologies such as the xBox 360, PlayStation 3 or even Second Life were applied to immersion simulation training of employees?

Role-playing games designed around literary works, movies, or even fantasy could be modified or even built from the ground up to incorporate the new skills and processes needed in the business environment or even a manufactured environment. Fire safety, workplace safety, disaster preparedness, disaster response, or even such mundane activities as packing for trips, preparing for a doctors visit, or maintaining your own health could be incorporated into the mythical world of virtual reality role-playing games.

Modern-day Dungeon Masters could tap into the vast bodies of knowledge and work cooperatively with professional organizations and trainers, academic institutions, and advocacy groups to ensure that evidence-based processes were incorporated into the games allowing the games not only to maintain the laws of physics but the laws of business, Medicine, and even real world legal considerations.

Imagine entering Second Life online and volunteering at a hospital that is responding to an earthquake (or the attack of Godzilla). Nurses, doctors, administrators, laboratory technicians, x-ray technologists, healthcare providers, and professionals of every ilk could practice their cooperation, collaboration, policies, and even procedures in this virtual space until these skills became second nature in Second Life.

When a real event occurred, the self same individuals who trained in the immersion simulation / virtual reality environment would find that they apply these new skills with military precision and virtual reality realism. Life will truly imitate art.

Let the Games Begin:

So what would it take to move theory into practice?

The will to do it!

The technology exists. The programming algorithms exist. The procedures and best practices in each industry that could benefit from immersion simulation / virtual reality training exist. The only thing that is lacking is a simple collaboration between programmers who are masters of this new world and professionals who are masters of both the new and the old knowledge.

Perhaps like in the video game Cameo, these modern-day digital alchemists can come together with the wizards of ancient wisdom and forge a new world for all.

Dr. Maurice A. Ramirez is the founder and president of the consulting firm High Alert, LLC. and is a recognized expert on both Disaster Preparedness and Corporate Leadership. He has served on expert panels with Congressional and Cabinet Members and is Founding Chairperson of the American Board of Disaster Medicine. Dr. Ramirez serves the nation as a Senior Physician-Federal Medical Officer in the National Disaster Medical System. Dr. Ramirez has a new book: You Can Survive Anything, Anywhere, Every Time. His website is http://www.High-Alert.com

Toyota automobiles are lined up in an holding lot at the Port of Long Beach in California December 4, 2008. (Fred Prouser/Reuters)Reuters - From pricey luxury sedans to popular hybrid cars, automobiles made overseas are stacking up at ports and parking lots around the United States as supplies far outstrip demand amid the nation's worst auto market in more than 25 years.

Best and Worst Video Games

They're Not Called "Killer Apps" For Nothin'

MediaWise is an excellent resource for keeping tabs on the trends and conditions of video and technology aimed at young people. And they've recently published a 10-year assessment of the game industry (online and personal products), concluding that progress not withstanding, "killer apps" (the most popular software in a given category) still tend towards the violent and ugly aspects of life.

Nevertheless, they do remain optimistic that things are changing. And in particular they are pleased that an international rating system is moving the game industry closer to an understanding of the impact these products actually have on the thinking and behavior of our young (and increasingly older) players.

Recommended Video Games for Kids

In addition to their assessment of the decade, they also published their 2005 Video Game Report Card. In that, they identify the Good and the Bad of gaming options, using their standards about the social and learning value. MediaWise recommends the following games for children and teens


  • Harry Potter and the Goblet of Fire (E 10+)
  • The Incredibles: Rise of the Underminer (E 10+)
  • Peter Jackson's King Kong (T)
  • Legend of Zelda: The Minish Cap (E)
  • The Chronicles of Narnia: The Lion, The Witch, and The Wardrobe (T)
  • Sly 3: Honor Amongst Thieves (E 10+)
  • We Love Katamari (E)
  • Sid Meier's Pirates! (E)
  • Dance Dance Revolution ULTRAMIX3 (E 10+)
  • Backyard Baseball 2005 (E)
  • On the serious Gamer's side of the story, a website called GameSpot has posted its year-end assessment of downloads or actually played games. They have a wide range of "Best of" categories under such interesting titles as:


  • Best Original Music
  • Most Surprisingly Good
  • Best Story
  • Best Voice Acting
  • Best Creative License
  • Best Use of Sweat
  • "Danger, Warning!

    Obviously, Gamers take this stuff seriously when it comes to fun and artistic expression. But interestingly, GameSpot's 2005 popular play list somewhat mirrors the "Parent Alert" warnings provided by MediaWise. Most of the popular games from GameSpot are rated Mature with warnings on the store packaging or Web portals. Their list includes:


  • Civilization IV
  • Ninja Gaiden Black
  • Resident Evil 4
  • Battlefield 2
  • Mario Kant DS
  • Fifa 06
  • Need for Speed
  • Grand Theft Auto
  • FEAR
  • Food Fight!

    Interestingly, a game of remarkable popularity called Food-Force.com was released and enhanced over the last year by the United Nations. It simulates the experience of the player being part of a collaborative team of experts who come together on a dangerous adventure to feed the hungry and malnourished in a fictional nation. As the players go through this adventure, they learn fascinating facts about the true issues of food policies and practices worldwide.

    Perhaps it says something that while this online game received little marketing attention (and was not even reviewed by MediaWise), some 2 million people downloaded the game in its first six months. By comparison, the top games of GameSpot seldom exceeded 50,000 downloads.

    More Recommended Game Sites

  • Surfing the Net with Kids

  • Yahoo Games

  • FunBrain

    Reprinted from: http://www.askbobrankin.com/best_and_worst_video_games.html

    BOB RANKIN... is a tech writer and computer programmer who enjoys exploring the Internet and sharing the fruit of his experience with others. His work has appeared in ComputerWorld, NetGuide, and NY Newsday. Bob is publisher of the Internet TOURBUS newsletter, author of several computer books, and creator of the http://LowfatLinux.com website. Visit Bob Rankin's website for more helpful articles and free tech support.

    A Marine Corps investigator covers her mouth and nose as she looks over the crash scene Tuesday, Dec. 9, 2008 next to the engine of an  F/A-18D that crashed into a San Diego neighborhood. The F/A-18D Hornet crashed into the street Monday about two miles from Marine Corps Air Station Miramar as the pilot was returning from a training flight.  (AP Photo/Denis Poroy)AP - Both engines of a military jet fighter failed before the aircraft crashed and burned in a residential area, killing four people on the ground as it destroyed two houses, a congressional aide said Tuesday.

  • R4 Revolution or M3 DS Simply - 4 Cool Things You Can Do With Your Nintendo DS

    The Nintendo DS is an amazing gaming machine that offers a unique interface, a huge range of awesome games and a stylish, compact design to satisfy all your portable gaming needs. The introduction of flash media cards for the DS has opened up a world of new uses for Nintendo's flagship portable, allowing it to run homebrew games and applications.

    This introduction allows you to play MP3s, watch movies, play games from older consoles through emulators, and play ROM backups of your games.

    The R4 and the M3 DS Simply represent the latest in the development of flash based memory cards for the DS. The two cards are essentially the same and differ in name only, both utilizing microSD memory cards and plug into Slot 1 (The DS game slot). Both feature drag and drop support for ROMs and Homebrew (meaning no fiddly patching of files, you literally just copy the files to your micro SD card) and have an easy to use interface with Moonshell built in as default, allowing playing of MP3s and movie files. Both can be used without having do dangerous mods to the system or use buggy pass cartridges.

    The following are 4 cool things you can do with your DS using the R4 or M3 DS Simply.

    1. Play ROM backup files - Contrary to popular belief, flash memory cards for the DS are not simply for playing pirated games (although it certainly is possible, and is a question of your personal ethics whether you do or not) and can be used in a variety of legal ways. Putting backup ROMs of games you own on the R4 or DS Simply is a great way to make your DS even more portable, as you won't have to carry your game cartridges around with you. This is also a great option if you have young kids, who can easily lose the DS's tiny cartridges.

    2. Play MP3s and Movies - By using the excellent program Moonshell (Which comes bundled with the R4 and M3 DS Simply) you can turn your DS into a portable media player, able to play MP3s and DPG movie files. This is great for those like myself, who previously walked around with bulging pockets trying to carry my DS, Ipod, phone and PDA. A set of good headphones gives sound quality rivaling the iPod for MP3 playback, and The DS Lite's super bright, high resolution screens are great for watching Simpsons episodes on the train. Moonshell will play MP3s natively, and a small free-to-download application called DPG Converter will quickly and easily convert your movies and shows to Moonshell's DPG format.

    3. Turn your DS into a PDA - Using the excellent homebrew program DSOrganize, you can turn your DS into a full featured PDA, utilizing input via the touch screen. Among it's many features it contains a Scheduler, Calender, Notes, Drawing application and reminders, and my favourite of all the uses of DS Homebrew, the ability to play streaming radio off the internet through the DS's wifi connection.

    4. Run Homebrew Applications - Homebrew software, which is software created by programmers and hobbyists for the sole purpose of experimenting with the system, has exploded since the release of the new, easy-to-use R4 and M3 DS simply. Ranging from simple games to full fledged applications, there's a universe of homebrew available for free download from the internet. Some of the newest software allows wonderful new uses for the DS, such as using the DS as a VOIP phone (through the built in microphone), a wifi hotspot detector, a web browser and the above-mentioned DSOrganize PDA software. There are also a series of emulator programs that allow one to play games from the NES, SNES, Gameboy, Sega Master System and Sega Genesis.

    For more info on the Nintendo DS, The R4 Revolution and where to get yourself an R4 and Homebrew games and programs, check out Welcome Distractions - Nintendo DS

    In this Dec. 3, 2008 file photo,  <a href=http://blogz-galore.com/claudette>Oprah</a> Winfrey attends the Alvin Ailey 50th Anniversary Opening Night Gala in New York. (AP Photo/Peter Kramer, File)AP - When it comes to her weight, Oprah Winfrey has always been straightforward.

    PSP Video Downloads - Want To Get Video On PSP

    I've had my PSP for a few years now and I really believe its still the best hand held games console around. I think when I brought it like most people I was thinking of the great games I could play on it and to be honest that is still true today. There are some great games available for the PSP.

    There is so much more to the PSP then just playing games. You can listen to music on it, browse your photos on it via the memory stick. Check out your favorite websites via the Internet browser and now my favorite thing to do on my PSP, watch videos. Watching videos on your PSP is easier than you might think. OK so what do you need, well first of you are going to need a memory stick now you have probably got one of these already but with videos size really does matter your going to need the biggest you can afford. I would say 512mb is smallest you can get away with but 1GB or 2GB would be much better.

    Next up is a computer, you will be able to store all the movies on your computer and transfer them to your PSP memory stick via the USB cable. You can also download movies to your computer if you no where to look.

    Once you plug your PSP into your computer via the USB switch on the PSP go to settings and press X. Go to my computer and you will see the computer has automatically found your PSP as a mobile storage device.

    Open up the folder called PSP and inside this create another folder called "MP_ROOT" and another called "100mnv01" this is important without the correct folders you will not be able to access the videos correctly.

    Any movies you want to watch on the PSP that you have downloaded or that are on your computer put them into the "100mnv01" folder (thats where the big memory stick comes in handy). Movies must be in Mp4 format to view on the PSP which is no problem you can easily get hold of conversion software.

    I've been a member of a site which has all the latest movies available to download as well as games, music, themes, backgrounds and a whole lot more.

    I love my PSP and the great thing is I get all my movies and games without paying for them. if you love your PSP head on over to Monster-PSP.com For all the latest news on your PSP.

    Get Free Stuff at Monster-PSP.com

    Sony Corp.'s showroom Sony Building is seen in Tokyo's Ginza shopping district, Tuesday, Dec. 9, 2008. Sony is slashing 8,000 jobs, or 4 percent of its global work force, aiming to cut costs by $1.1 billion a year as a global downturn and stronger yen batters profits at the Japanese electronics maker. Sony Corp., which has 185,000 employees worldwide, said Tuesday it will complete the layoffs by the end of March, 2010. (AP Photo/Itsuo Inouye)AP - Sony is slashing 8,000 jobs, or 4 percent of its global work force, aiming to cut costs by $1.1 billion a year as an economic downturn and a stronger yen batter profits at the Japanese electronics maker.