Friday, December 12, 2008

How to Play Super Smash Bros 64, Melee and Brawl Online - Free Instructions and Story

Super Smash Brothers was a game first released for the Nintendo 64. It was a hit after it's commercial of Nintendo Character Costumes beating the crap out of each other. It featured Mario, Luigi, Link, Pikachu, Jigglypuff, Captain Falcon, Samus, Kirby, Donkey Kong, Yoshi, Ness, and Fox as the starting cast. More popular characters were added on to Melee and Brawl.

Each character had 4 Attacking Moves and 4 Special Attacks. You perform Normal Attacks with the A-button and Special Attacks with the B-button. You perform the 4 Normal Attacks with foward A (Melee Move), down A, up A, and neutral A (For Smash Bros. Melee and Brawl only). You perform the 4 Special Attacks the same way except with B instead of A. The neutral B only applies to Melee and Brawl as well. Except in Smash Bros. Brawl you can perform a Final Smash Move with neutral B when you knock open a Smash Ball.

To throw in Smash Bros. 64 you press R. In Smash Bros. Melee you press Z which is located right underneath the R button on the Gamecube controller. You also press Z to throw in Brawl as well. The R and L button and a directional button will make your character roll. While tapping the directional button twice to the right or left will make you do a run. To perform a jump press Y, X, or up. You get two normal jumps then your third jump (Up-B is your third jump). Note that Yoshi does not have a third jump.

These are the controls for Smash Bros. 64, Melee, and Brawl. Each character is slightly different from game to game. All these characters were from there respective Nintendo titles. Most of these characters date back to Nes. Some like Sonic, Snake, and Mr. Game and Watch stray from the normal though. It is a game that is one of Nintendo's most popular 2008 titles. Have fun to any of you about to play any Smash Bros. titles whether new or old.

Play Nes Games Online Free at http://www.originalnintendo.net

World Record Speed Run for Mario Bros. 1 at http://www.originalnintendo.net/mario-bros-1-online/2008/05/mario-bros-1-speed-run.html

This undated photo provided Thursday, Dec. 11, 2008 by CMG Worldwide shows Bettie Page. Page, the 1950s secretary-turned-model whose controverisal photographs in skimpy attire or none at all helped set the stage for the 1960s sexual revolution, died Thursday. She was 85. (AP Photo/CMG Worldwide)AP - Bettie Page, the 1950s secretary-turned-model whose controversial photographs in skimpy attire or none at all helped set the stage for the 1960s sexual revolution, died Thursday. She was 85.

X-Men Legends - Christian Game Review

X-Men Legends is based on the 1963 comic book, "The Uncanny X- Men." A tale about a group of mutants led by Professor Charles Xavier, the world's most powerful mutant with mental abilities, learning how to deal with society's hatred toward them. The X-Men compose the following members with their codenames: Storm, Jean Gray (the only one who doesn't go by a codename, go figure), Cyclops, Wolverine, Nightcrawler, Rogue, Colossus, and Iceman (just to name a few). Xavier formed the X-Men to fight threats to mankind, to teach the X-Men how to control their powers for good, and to one day hopefully live peacefully side by side with society.

Plot and Gameplay: 4.5 out of 5.0

X-Men Legends (XML) was masterfully crafted by a group of former Marvel comic writers called 'Man of Action.' The story centers around Alison Crestmere who possesses the mutant ability to control lava even changing her human form to a flaming version of herself. Hence, she earns the name of 'Magma'.

Magma is thrusted into the limelight after the grotesque, obese mutant called the Blob of the Brotherhood of Evil Mutants (the antagonist mutant team who is lead by the immensely powerful Magneto) kidnap Magma. Why would Magneto need this girl? Immediately, the player is controlling Wolverine hot on the trail of the Blob and to find out why Magneto desires this particular mutant.

XML is a fan boy's dream comes true as you finally get to control the X-Men in a Role Playing Game (RPG) fashion instead of the individual most gamers are used to playing them.

The game requires a player to go through various linear missions in order to solve Magneto's plot from the Artic to the Sewers (yes, those who are use to RPG know that no RPG would be complete without a trip to sewers, right? Thanks, JadesFire.). There are times where an X-Man will go off on a solo mission. So the freedom is not there to explore without limitations compared to RPG's like the Final Fantasy Series or Morrow wind.

XML strategically tucks away puzzle elements in the game forcing the player to make use of a X-Man's powers needed to continue on their quest. Unfortunately, the developers hold players by the hand displaying a large 'X' over areas that can be affected by a character's powers. If a player has the wrong X-Man, backtracking is allowed and Xtraction points can be used to change team members.

Graphics/Visual Presentation: 4.25 out of 5.0

Activision, during the earlier stages of XML, had made a smart move to leave the traditional bit images for the X-Men for cell shading technology. This brilliant move makes the player feel as if they are turning the pages of a virtual comic book. Each character is detailed just enough to tell them apart. Enemies and bosses are not very impressionable in appearance (not on par as DOOM 3) yet well done over all. The lighting effects are good quality when a player unleashes Cyclops' eye beam or Jean Grey's Psychic Scream. The environments are destructible which makes interesting eye candy when a player utilizes an X-Man's power on walls, generators, chairs, etc. The developers were cautious to include some detail (such as Blob's massive footprints in the street when Wolverine is on his trail) yet not to the point of overkill. There are some clipping issues (graphics that melt into another by mistake) yet these are easily overlooked. The cell shading cut scenes are slightly embarrassing (The X-Men look like puppets in this environment. Think "Thunderbirds" from the old television show series). Fortunately, the developers redeem themselves by adding more detailed cut scenes that will astound you in their cinematic feel.

Sound Quality: 4.75 out of 5.0

XML's biggest strength is the voice acting for the X-Men (the only exception is Cyclops whose dialogue in battle sounds like a bratty, smart aleck teenager than the rugged leader of the X-Men). Fans of the series will get goose bumps as Patrick Stewart breathes life into Professor Xavier's lines and the witty comments of Wolverine will cause chuckles for sure. Foley artists did a superb job in producing punching and kick sounds, explosions, and sounds for the X-Men's powers. While the music is not powerful orchestral pieces (personally, this would have made the gaming experience much more rousing), sleepy music selections are sadly the norm. The music can be a blessing and a curse at the same time. Music rushes in when enemies are near (a great way to warn the player of impeding danger) and can be soft music that loops over and over with no direction.

Violence: 4.75 out of 5.0

A RPG would be hard to do without conflict and battle and XML does not pander to over the top violence crowd.

[SPOILER AHEAD]

The only blood visible in the game is when the X-Men infiltrate a military base and discover that General Kincaid is experimenting with humans and Sentinels (the blood is on the surgery floors). X-Men and enemies beat each other without any visual consequences even when Wolverine uses his claws on a foe. Powers as well do not cause any visual damage to ally or foe alike.

Language: 4.25 out of 5.0

Unfortunately, there are some parts that I cited as concern for me as a Christian. Nightcrawler, in the comics and in the game, professes to be a believer in God. He comments when he levels up: "My God, I am invincible!" or "I can beat the devil himself." These comments bothered me in light of such Scripture as Exodus 20:7 ("Thou shalt not take the name of the LORD thy God in vain; for the LORD will not hold him guiltless that taketh his name in vain") and Proverbs 16:18 ("Pride goeth before destruction, and an haughty spirit before a fall"). Cyclops, surprisingly, tells his brother Havok to 'go to hell.'

Sexual Content: 4.75 out of 5.0

Psylocke, an X-Man, dresses in tight leather pants that reveal the suggestive outline of a thong when she fights. There is an option to change her costume to a more conservative one.

Spiritual Content: 4.50 out of 5.0

Magneto's power hunger makes him think that all mutants are like gods. Magneto, in thirst for revenge against humans, created his own line from Genesis and the creation story by stating that: 'on the eight day, I looked down on creation and said, 'Let there be darkness.'" Nightcrawler, unashamedly, mentions God in a positive light in regards to his faith.

[SPOILER AHEAD]

X-Men also have to go to the Astral Plane to save Professor Xavier whose mind and assumedly soul is trapped in this dimension. This can be looked as touching the New Age or Eastern philosophies.

Value: 4.0 out of 5.0

As a RPG, XML soars in the action, gameplay, and storytelling departments. When a player finishes the game though, XML crashes and burns on replay value. Once a player has completed the game, there is not much left to do. A player cannot go back with high level up X-Men to play the game a second time around (I peaked my team between levels 35-37). The Danger Room offers unlocked characters as well as multiplayer or player vs. player matches. A player can view all concept art, cinematic, and load screens. Other than the Danger Room, the excitement level wanes rather quickly.

Christian Rating: 4.25 out of 5.0

Positive: The X-Men truly teaches about teamwork and how each member cares about each other. As a player goes through the storyline, a true sense of unity is felt as the story unfolds about each X-Man's life and what they struggle with. Sacrifice and harmony is seen through their actions, a far cry from most games on the market today.

Negative: X-Men's theme of evolution is present as an explanation for their powers as a result of man getting better over time. However, the Bible is contrary to these beliefs. As a Christian, true power only comes from God Almighty (Ps. 62:11) and without Him; we are nothing (John 15:5). God alone is the Creator of mankind and any other 'power' outside of Him is definitively questionable (Ec. 12:1). The Astral Plane is the realm where only psychics can go in the X-Men Universe. This can be likening to the spirit realm where even Saul tried to contact the dead by the witch of Endor (1 Sam. 28).

Overall Outlook/Score: 4.50 out of 5.0

X-Men Legends, although not a perfect RPG, is a quantum leap in the right direction for the franchise. The premise of teamwork, sacrifice, and unity are great pillars holding the story together as well as good vs. evil. This premise is a great reminder of the need to be selfless in this day and age. Christian parents would be wise to remind their children about the murky view of evolution from the prism of creationism, where true power comes from, and the 'Astral Plane' in view of Scriptures. After the agonizing shoddiness of Activision's failed "X-Men: Next Dimension" (a fighting game), X-Men Legends gives a much needed jolt to the possible dying hopes of fans desiring a solid X-Men game. This is a game I could honestly recommend for one's library without shame.

Review supplied by Christian Spotlight's Guide to GamesTM, a ministry of Eden Communications. Copyright Eden CommunicationsTM, a ministry of Films for Christ

Griffin J. Lilly Jr is sensi and pen warrior of Samurai Freelancing. From his humble beginnings as a frustrated English major to a breakout rising star on the writing market, you can count on him delivering for you the very best your project desires. You may contact him if you want to hire his service, and more important, he is a sucker for Japanese seafood buffets and tempura.

This image issued by the York Archaeological Trust on Friday Dec. 12, 2008 shows brain material as dark folded matter at the top of the head in this computer-generated view into the skull. British archaeologists working at a university campus have unearthed an ancient skull carrying a startling surprise - an unusually well-preserved brain still inside. Scientists said Friday that the more than 2,000-year-old mass of gray matter was the oldest ever discovered in Britain. One expert unconnected with the find called it 'a real freak of preservation.' The skull - which was severed from its corpse sometime before the Roman invasion of Britain - was found in a muddy pit during a dig at the University of York in northern England in the fall of this year, according to Richard Hall, a director of York Archaeological Trust.  (AP Photo/York Archaeological Trust, Ho)AP - British archaeologists have unearthed an ancient skull carrying a startling surprise - an unusually well-preserved brain. Scientists said Friday that the mass of gray matter was more than 2,000 years old - the oldest ever discovered in Britain. One expert unconnected with the find called it "a real freak of preservation."

Doorknob - New Advances in Keyless Technology

The days of the conventional doorknob may be numbered. Make way for the digital fingerprint version of this device. It's science fiction come true. Now available to the general public, it makes for a quick and easy upgrade to your current mechanical door knob. The principle is simple as well. You imprint your fingerprint into the associated memory of the fingerprint knob. Because your fingerprint is unique to you and to no one else, you alone have the possibility to operate the fingerprint door knob.

This capability is important in more ways than one. Because a fingerprint doorknob no longer has a keyhole or similar accessible entrances, it becomes impossible for anyone to pick the lock to gain access to what is behind the door. There's no chance either of someone guessing or eavesdropping on your secret code, which puts the fingerprint knob one step ahead of most credit and debit cards in the world today.

With new digital technology comes a range of additional functionality. Built in to the micro-processor and memory of the doorknob are functions to allow you keep the door locked permanently during your absence or to allow it to be open during particular times of the day. This functionality also works to allow you to set the door to lock automatically within a short period of you closing it. In this way you no longer have to torture yourself with the question "did I lock the door", because you know that this was automatically the case.

Installation is typically simple, given a screwdriver. Fingerprint door knobs work with a spring latch mechanism similar to the one that you probably have now. They also typically have the spring-loaded automatic locking feature, where when you pull the door shut, it automatically locks. In past times, this could be very frustrating if you left your keys on the inside. However, with a fingerprint lock, your key is always literally in the end of your finger.

But what if all this sounds a little too technical? Don't worry; you'll still be able to buy the good old conventional door knob for quite a while. You may need to spend some time repairing them from time to time, as wear and tear on the door knob and the associated central spindle sometimes causes the doorknob to lose its grip and weakens its effect while turning the spindle. This is often repaired by tightening or replacing the screws that fasten the door knob onto the spindle.

Whether fingerprint or classical, a doorknob is that also an easy way for germs to spread. With anyone and everyone touching the door knob, the risk is understandable. For fingerprint door knobs, there is no real solution as the surface that is sensitive to your fingerprint also harbors germs. However, for the classical doorknobs made of brass or copper, these materials have the interesting property of killing germs and are literally able to disinfect themselves within eight hours. So maybe there's still a future for the classical doorknob after all.

Author Jennifer Akre is an owner of a wide variety of online specialty shops like http://www.shopdoorknobs.com that offer both items and information on how you can easily furnish and decorate your space. Whether it's your living, bedroom, or even your deck or patio, there are many tips you can use to make those spots both functional and beautiful. Today, she offers advice on how to create a fabulous living area by using sparkling glass door knobs for a Victorian vibe.

In this Dec. 10, 2008 photo Rep. Jesse Jackson, Jr., D-Ill., pauses during his remarks at a news conference on Capitol Hill in Washington. Jackson made it clear he still wants President-elect Barack Obama's vacant Senate seat, and other potential candidates aren't expected to simply walk away. But they find themselves in a delicate position: How do you campaign for a seat tainted by an allegedly corrupt governor? (AP Photo/Pablo Martinez Monsivais)AP - Rep. Jesse Jackson Jr. flatly denies that he and his brother were involved in a scheme to get him a Senate seat in a deal with scandal-tainted Illinois Gov. Rod Blagojevich (bluh-GOY'-uh-vich).

Fix Your Xbox 360 Within 2 Hours at a Minimum Cost

Game lovers are commonly not without a console gadget. People ranging from kids, teens, adults to even those who are at their 40's are still addicted to computer games. Men and women alike have this craving to conquer game enemies even if they can't in real life. There are those who are really addicted to these games in that they can't go without their gadgets. When the gadget starts failing its kind of getting to your nerves. When the red ring of death gets your Xbox 360, you panic right away and start planning of saving for your next gadget.

When you are not aware that there is an easy do-it-yourself fix manual, the tendency is for you to send it to the manufacturer or simply thrash your Xbox 360. But at present an Xbox 360 repair guide is out in the market for your easy use. It includes video and clear pictures to guide you in fixing the possible errors with your Xbox 360 without needing to pay the experts. It usually takes two hours to get the errors fixed and then you start using the console again. You need not worry if you have no electronic knowledge because some guides have detailed instructions that are very easy to follow.

The most common errors can be identified with the red light signal. The red ring of death is symbolized by the 3 red lights. This is the prevalent error that game consoles ever encounter worldwide. Other possible errors have their corresponding lights signals too. It is important that you have the manual so you can always identify various errors before it can seriously damage your game console for good. It won't be a waste of money for as long as you are using the console, the manual will come in handy should another occur.

Sturat Mitchel is an experience article writer and like to write on topics like xbox 360 repair

This undated photo provided Thursday, Dec. 11, 2008 by CMG Worldwide shows Bettie Page. Page, the 1950s secretary-turned-model whose controverisal photographs in skimpy attire or none at all helped set the stage for the 1960s sexual revolution, died Thursday. She was 85. (AP Photo/CMG Worldwide)AP - Bettie Page, the 1950s secretary-turned-model whose controversial photographs in skimpy attire or none at all helped set the stage for the 1960s sexual revolution, died Thursday. She was 85.